
Substance 3D Sampler-Enables materials to be created and edited from photos. Users can drag and drop 3D assets, materials, lights, and cameras to set up a shot, and export photorealistic rendered images, publish to the Web, or share in AR. Substance 3D Stager-Allows the creation of 3D scenes by combining 3D assets such as models, materials, lights, and cameras. Paint strokes can be modified through layer manipulation in a WYSIWIG interface. Substance 3D Painter-Tools to paint and texture assets. The complete list of tools looks like this:

The message at Max was clear: Adobe intends to join the ranks of the leading 3D content creation tool makers, and the tools introduced at this year’s show clearly solidifies their position in the 3D content creation ecosystem in a way that’s also compatible with Adobe’s established tool sets.

Also, at Max 2022, Adobe left clues, pointers, and demos to new capabilities including full-3D capture capabilities for mobile devices. In 2022, Adobe came through on its promise to advance its portfolio of 3D content creation tools packaged as Adobe Substance 3D and now available for subscription.
