

+ has nice consumables loadout you can take hydro, engine boost, and repair party. If this ship was a woman she would have huge knockers. The tiers 1-4 and tier 7 German cruisers are not enjoyable grinds. Every other ship in the line is good and enjoyable. The tiers 8-10 American cruisers are garbage compared to their competitors. Try to use AP against everything but destroyers and maybe battleships. + the quad barrel is the forward superfiring turret giving it 7 forward guns and 3 rear guns. German cruisers have strong AP shells but garbage HE shells. I'm comparing the Carnot and Napoli in game right now. + Speed that allows you to dodge incoming fire from long range + Good armor and you are very tanky against Cruisers Bad gun angles backwards which makes it hard to kite Lower range if you compare it to Yoshino which has the same role Improved HE penetration High AP shells damage Good ballistics Good firing range Fast turret traverse heavy torpedo broadside Pretty good anti-air 50 mm deck armor Extended belt on the bow and stern German 6.0 km Hydroacoustic search 4 charges of Repair Party compared to the standard 3 The Bad. Slowest Reload for 1 extra gun compared to other large cruiser at her tier Carnot excels at long range HE Spam but the AP also hits like a truck, Carnot is the first Supercruiser that has speedboost that can go up to 40+ knots, while you dont have the armor to tank the likes of Montana'a / Ohio's / Yamato's you can bounce most 380mm guns if you angle properly and Carnot is Very tanky against Cruisers that is AP focused such as petro if you are angled well enough to them, but the problem with Carnot is The backward turret angles and the worst reload of Supercruisers 25s base and 22s with mod at T9 and do remember since she is a Supercruiser she gets a long fire duration so its best to use the speed to dodge HE at long range.
